EasyRoads3D V3 Manual. Materials Shaders. EasyRoads3D - Unity 5 Standard: This is a copy of the Unity Standard shader using an offset as a way to deal with z-fighting. Offsets also prevent the road from disappearing in the terrain further away from the cam when the terrains LOD system kicks in. EasyRoads3D v3 Manual. Scene Workflow. INTRODUCTION. The scene tab will display information about the current road network. You can choose the preferred handle to move markers and after selecting a road or crossing object the Inspector will display information about that object. ROAD PROPERTIES. EasyRoads3D V3 Manual. Troubleshooting Shift + Click to add road markers does not work, instead the terrain is selected. The free version does not support multiple terrain tiles in a scene. If this is the case then adding markers will fail when adding them on the terrain that is currently not referenced by www.doorway.ruTerrain.
Easyroads3D V2 Manual. 1. Quick Start 2. Download files 3. Add the EasyRoads3D tool to your project 4. EasyRoads3D Menu 5. Getting started creating a Road. Add road. In the Inspector you will see the EasyRoads3D v3 toolbar: Creating a Road. To create a new road, click the second tab from the left. Select the preset road from the dropdown and and click the Add New Object button. A new game object will be created in Road Network / Road Objects. 1) Hold SHIFT and click in the scene to add markers. EasyRoads3D will alter the Unity terrain object(s) in the scene. Here you can create backups and restore your original terrains. Whenever a new terrain object is detected in the scene you will be asked to create a backup.
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